HAPTICK

Project realized at The School of Simulation and Visualisation at The Glasgow School of Art, 2017

HAPTICK is a 3D puzzle game designed for haptic input devices. Feel the architecture of the world, navigate an invisible maze, a viscous area and move towards all the levels with an entire player experience based on haptic feedback. Developed in Unity 3D using the Unity Haptic Plugin for OpenHaptics.

Game Design — Quentin Bitran & Sandy Louchart, Programming — Matthieu Poyade, Quentin Bitran & Victor Portela, Additional gameplay design — Ruxandra Nechifor, Graphic Design & 3D Modelling — Joe Calliga, Quentin Bitran & Rory Peace, Sound design — Max Syed-Tollan and Gavin Brown